<?xml version="1.0" encoding="UTF-8"?>
<XML><RECORDS>
<RECORD>
	<REFERENCE_TYPE>3</REFERENCE_TYPE>
	<AUTHORS>
		<AUTHOR>Charles Verron</AUTHOR>
		<AUTHOR>Mitsuko Aramaki</AUTHOR>
		<AUTHOR>Richard Kronland-Martinet</AUTHOR>
		<AUTHOR>GrÃ©gory Pallone</AUTHOR>
	</AUTHORS>
	<YEAR>2009</YEAR>
	<TITLE>Analysis/synthesis and spatialization of noisy environmental sounds</TITLE>
	<SECONDARY_AUTHORS>
		<SECONDARY_AUTHOR>Mitsuko Aramaki and Richard Kronland-Martinet and Sølvi Ystad and Kristoffer Jensen</SECONDARY_AUTHOR>
	</SECONDARY_AUTHORS>
	<SECONDARY_TITLE>Proceedings of the 15th International Conference on Auditory Display (ICAD2009)</SECONDARY_TITLE>
	<PLACE_PUBLISHED>Copenhagen, Denmark</PLACE_PUBLISHED>
	<PUBLISHER>Re:New &acirc;€“ Digital Arts Forum</PUBLISHER>
	<DATE>18-â€“21 May</DATE>
	<ISBN>978-87-7606-033-6</ISBN>
	<ABSTRACT>The use of stochastic modeling is discussed for analysis/synthesis and transformation of environmental sounds. The method leads to perceptually relevant synthetic sounds based on the analysis of nat- ural sounds. Applications are presented, such as sound effects us- ing parametric signal transformations, or data compression. More- over, we propose a method which efficiently combines the stochas- tic modeling with 3D audio techniques. This architecture offers an efficient control of the source width rendering that is often an im- portant attribute of noisy environmental sounds. This control is of great interest for virtual reality applications to create immersive 3D scenes.</ABSTRACT>
	<URL>Proceedings/2009/VerronAramaki2009.pdf</URL>
</RECORD>
</RECORDS></XML>
